Wednesday, December 19, 2018

What I'm Playing (Volume 95): Yu-Gi-Oh! 5D's Tag Force 5


Yu-Gi-Oh! 5D's Tag Force 5 (phew) is a game for the PSP based on the Yu-Gi-Oh! 5D's manga/anime and the collectible card game. The game features a standard duel based on the official rules of the card game, with a few small tweaks, but also has many of your favorite (?) characters from the show available as partners and duel opponents.

Now, I'll admit that I did watch this spin-off several years ago, and remember precious little about it. I absolutely loved, however, the mechanics that the show introduced into the game, and specifically loved the concept of synchro summoning, which the show focus on to a great extent. These synchro summons added a level of strategic depth, variety of deck building, and ability to overcome a stacked board to a game that was remarkably momentum based. Before the introduction of these quick summon monsters, it was pretty tough to take back a strong board, but now you have a host of new options to help to turn the tide and win against the odds.

When I think about this game, I think about it in tandem with its counterpart on the DS, Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus (phew). The focus in this game is definitely more on dueling, and significantly less on story. From the beginning, you have access to a half decent deck, and just wander around dueling people. The more you duel against them, the more you build their affection, and as their affection reaches higher levels, you'll be able to participate in little cutscenes with them, along with a single tag duel to advance their story. This gives you a remarkably open experience, but also a frustratingly difficult one, at times. Your basic deck really can't hang with the higher level opponents, which makes a more linear approach, like in the DS game, a bit better. In that one, you go through a rote series of increasingly difficult duels, following an original story featuring the characters from the show. It also is a bit more friendly to beginners, as the shop in the DS game sells structure decks which are increasingly unlocked as you complete the story, while the shop here only sells booster packs.

There are a few nice things about this game compared to the DS version, however. It's been a while since I played that one, so I believe all of this is accurate, but it may be slightly off. First, there are significantly more cards and dueling opponents in this one, likely due to the increased space possible on a UMD compared to the DS cartridges. Second, there are a ton more animations in this game for the monsters and duelists, giving it a feel more similar to that of the show. It also skips the stupid minigame in which you must ride your motorcycle, which hewed a little bit to close to the show's hyper dramatic hook of dueling while also racing motorcycles (yawn).

I would have hoped that the game would have a bit better AI, given the increased power of the PSP and the storage capacity of the UMDs, but it still struggles at times. To be sure, the card game is hyper complex, and no AI could probably replicate the experience of dueling a human, particularly with the dozens of different deck archetypes and tactics for victory. Usually, the AI will make the "right" play, but only after a long time of thinking. This is exacerbated when the AI is playing against more defensive or stall tactics, as the AI could sometimes take upwards of 5 minutes just to take a single turn against my Exodia deck, which relies on stalling the opponent while also attempting to draw all 5 pieces of a monster from the deck, at which point you win automatically. Sometimes these lags were at times in which actions were very simple. For example, if I have a card out on the field that prevents you from attacking, and you can't remove that card, play any monsters and traps/spells you want on the field and end your turn. There were times in which the AI would think for 5 minutes, and then just end their turn without doing anything. This, functionally speaking, completely ruined playing any kind of stall decks in the game.

The game's mechanics are also frightfully strange to someone who hasn't played this series before. I picked story mode, and was basically given no story. No one explained to me what I was supposed to do, or how I was supposed to do it. Fortunately there were good resources online to guide me in the right direction, but the approach of the DS game was significantly better.

And yet, I really enjoyed this game! The basic mechanics of the card game are awesome. You have tons of cards to choose from and tons of strategies to play. The addition of a Destiny Draw feature (allows you to pick a specific card if you're on the brink of defeat) makes it feel more like you're actually a character in the show who can feel the Heart of the Cards and draw the card you need for victory. There are so many opponents to duel, and so many tactics to face, that fans of the card game will enjoy themselves for many, many hours. I'm above 70 hours already, and have completed the main story for the main character, but am just loving having someone to duel against, even if they are slow and sometimes stupid.

So, I think that for newbies to the game, they should probably focus on Yu-Gi-Oh 5D's World Championship 2011: Over the Nexus on the DS. But for seasoned pros who want a new dueling experience, this game gives you most of what you could want, without having to buy real cards, shuffle them, swap out actual cards from your deck, etc. It's not a good video game, but it is a good card game, and for me, that matters more. I'll give it a 7.0/10.

I've already teased my next handheld game, although I'm frankly still going to be playing this one until I get bored. See you back soon for a console game I've been working very hard on!

-TRO

Monday, December 17, 2018

What I'm Playing (Volume 94): Terra Battle






Oh boy. It's been a long layoff for me as I've been working through some longer games lately. I'll be hard pressed to make my 50 games goal by the end of the year, but I think I'll make it, as I've got this one complete as well as 3 more nearing completion, with 13 days left to go. I still need 4 to go after this one, so I'll have to crush the remaining three and then tackle a short one for the 50th, but I think I can be creative and find one.

Anyway, Terra Battle is, a mobile phone game that I've finally completed several years after it launched in 2014. I took several years' worth of breaks from it, and came back to start from the beginning three months ago, and due to some changes in the game, I was finally able to get over the hump this time.

Terra Battle has many of the hallmarks of mobile games, including daily login bonuses, chance based "draws" to obtain new heroes, and a far easier path for those who are willing to drop real world cash to augment their team. The combat system is extremely fun, as you control your characters on a grid, and must slide them around the grid to reposition your allies around an enemy to attack them. Each character has certain abilities that trigger according to a certain probability, and the more you use those abilities, the higher likelihood there is that your abilities will trigger in the future. This is accomplished through a "skill boost" mechanic, in which each ability use has it's own probabilistic chance to increase the likelihood of that character using any skill by .1%. That's all pretty confusing, so here's an example:

Character X has a 50% chance of using Megasword, and an 11% skill boost, meaning that each battle that character enters has a 61% chance of using Megasword. The more that character uses skills, the better chance of triggering a skill boost, increasing that global 11% to 11.1%. 

Terra Battle is, thus, delightfully grindy. Your characters will grow stronger in tiny increments, but once you trade them out for other characters, you will find yourself really missing those gradual boosts. As you build skill boost, your characters will use more abilities over time, thus increasing the rate at which you build skills. This gradualist mechanic plays itself out over tons of different mechanics in the game, and really rewards you burning time and energy into the game (or, the cynic would say, rewards those who pay real cash to build their team artificially). I personally loved the grind, but also found it wonderful that they have tweaked the game in many ways recently to make character recruitment and development far more reliable.

For example, you now can recruit two premium characters per day for free, whereas before it would take weeks to recruit two premium characters. Each character costs 5 energy, and you'll be lucky to build 5 energy/week. You also now get one free energy a day, ensuring a more reliable stream of premium characters entering your roster.

You also have full access to all of the hunting grounds, whereas before access to these was restricted by the day or time. Before, if you needed to train a character that was between levels 40 and 50, and the Metal Zone 4 and higher wouldn't be open for three hours, tough luck! Now, all zones are open all the time, which encourages players to spend more time in the game, and also allows you to build your team when you have time, as opposed to scheduling your play around the game's schedule.

The game was developed by former Hironobu Sakaguchi, the creator of Final Fantasy, and also features a soundtrack by my favorite video game composer of all time, Nobuo Uematsu, also of Final Fantasy fame. I have to confess that I never listened to the soundtrack, as I never use audio on mobile games, but given his renown, I have no doubt but that it is excellent.

Terra Battle was extremely addicting and fun at launch, and is even better now. It still feels a bit "pay-to-win", but I was able to start from ground zero and complete the main campaign in roughly three delightful months, so I'd recommend you pick it up as well, particularly as it's free. It's even more imperative you do so now, as the ill-designed and ill-fated Terra Battle 2  has already closed its servers, and the original has shuttered servers in several countries already. Jump in now, or you'll really miss out on an excellent gaming experience that I really treasure. I'll give it a 9.0/10.

Up next on the handheld section of What I'm Playing is a fun game that I've burned over 60 hours into already. Here's a teaser below:




-TRO