Thursday, December 19, 2019

2010s Gaming reTROview Part 2: The Top 10


I covered some honorable mentions last time, so I'll just jump in here with the true top 10 of the decade. This will almost certainly not be the top 10 when I mentally revisit this is 2030, but as of right now, here are the 10 games from this decade that I enjoyed the most:

10. Diablo III




Diablo III was such an incredibly communal experience for my family that it will always be a game that I cherish. We have specific memories about this game and playing it over our extended Christmas vacation that it has an endurance for me beyond the quality of the game (which is high). We still talk about the time my father-in-law got killed so many times in a boss fight that he was literally running around in his underwear. And we have video. Cheers to this game, and you can be certain that my family is greatly looking forward to Diablo IV.

9. Pokemon Y


Pokemon Y is the last great Pokemon game, and I hope that will not always be true. I've been greatly let down by the last two games, and this one had left me so hopeful for my Pokemon future. If you've never played it and think you're too old for Pokemon, go take the plunge. It's truly incredible.

8. The Legend of Zelda: A Link Between Worlds


A Link Between Worlds shows how to do retro-styled games right. It nails the balance of reverence for a treasured property while iterating just enough to give you an experience that could only exist on a modern console. This is an extremely good Zelda game in a very good decade for Zelda games.

7. Super Mario Maker


Super Mario Maker was the game I never knew I needed, but I totally did. It's another great example of adapting retro properties to the modern day (that's a bit of a theme on this list). Mario is brilliant. The internet hivemind is brilliant. Combining the two gave me weeks and weeks of innovative levels to explore; levels that even the geniuses at Nintendo never could have accomplished. I really need to get the second one, if only anyone would sell theirs on the secondary market. The fact that I can't find one attests for the greatness of this concept.

6. Grand Theft Auto 5



The cranky old man in me wants to point out that like with Red Dead Redemption, the actual gameplay in this game is not always particularly fun. There are better driving games. Better boxing games. Better shooting games. Better golf games. Better flight simulators. But as a madcap sandbox experience combining good enough gameplay, unbelievable audacity of scope, brilliant writing, and a genius concept, Grand Theft Auto 5 sucked weeks and weeks of my life away, and I regret nothing.

5. The Elder Scrolls V: Skyrim



Anybody who knows me even slightly knows that JRPGs are my preferred style of RPG. I'll take Final Fantasy over Baldur's Gate any day of the week. But the 2010s were a rough decade for JRPGs in my experience, with a few bright spots acknowledged in my honorable mentions. Western RPGs from the decade captured my attention far more, and Skyrim isn't even my favorite (see one spot up). But the incredible openness of the world, detailed and haunting lore, diversity of playstyles available between classes, and a tremendous soundtrack places this among my favorite RPGs of all-time.

4. Mass Effect 2


Mass Effect 2 is video game writing and storytelling at its zenith. I don't normally play video games for story, preferring engaging and immersive action far more. But Mass Effect 2 is a premium developer's A+ fastball of a game in terms of storytelling, and the quality of the action isn't too far behind. The scary thing is, I actually prefer Mass Effect to the sequel (for character building and roleplaying dynamics), but that was last decade. Experimenting with different combat genres with roleplaying mechanics has been one of the signatures of 2010s RPGs, and Mass Effect 2 is a nearly perfect exemplar of that experimentation going perfectly.

3.  Shovel Knight


Shovel Knight is amazing. About the only bad things I can say about it is that some of the expansions have not been quite as perfect as the original game. Seeing as these are brand-new, free campaigns makes this complaint fall pretty hollow. The base Shovel Knight campaign is platforming genius on the level of Super Mario Bros. 3 and Super Mario World, and I don't say that lightly. It's also an exemplar of how to handle crowdfunding ethically while also making a ton of money for the company. Yacht Club Games deserves all of the credit for forging a new way to make high-quality games, provide tremendous value to the customer, and profit along the way. Here's to Shovel Knight Dig!

2. Super Mario Odyssey



I generally prefer my PS4 to my Switch, but the top of this list shows why Nintendo has been around the gaming throne, if not on it, for the last forty years. Super Mario Odyssey is an insanely good 3D platformer. The best ever. I don't think anything else even comes close, save perhaps for Super Mario 64, and that only for pure inventiveness. If you haven't played it, you're missing out on one of the most polished video games of all-time.

1. The Legend of Zelda: Breath of the Wild



What if Nintendo made Skyrim, only it was more beautiful, bigger, more inventive, and the combat was twice as fun? That's what you get in Breath of the Wild, the game of the decade. As a devoted adherent to the 2D Zelda games, you can understand that me putting a 3D Zelda at the top of this list shows how high the quality of this game is. Link to the Past will always be my favorite, but Breath of the Wild is the best of the 3D bunch, without any question.

And that's it for the top 10! I really enjoyed this decade in gaming, and think that at least two, if not three, of the top 10 here would make it on a top 10 of all time list for me. On to the 2020s!

-TRO

Tuesday, December 17, 2019

2010s Gaming reTROview Part 1: The Honorable Mentions



We are nearing the end of the decade, and like every other sheep on the internet, I've decided to put together a best of the decade list! I love lists, so this is the type of content I adore doing. At first, I thought putting together a list of the best games of the decade would be pretty simple. There's a clear top five to me, and the rest could be my own pet picks. The 2010s has been a decade with some wonderful gaming, and some all-time great consoles. I think after another decade has gone by, my already high rating of the PS4 and 3DS will go up even more, and will end up being among my all-time favorites. It hasn't quite been the 90s to me, although some of that is colored by nostalgia, but I also haven't even scratched the surface of what I want to touch from the decade, while the 90s are pretty well tapped out for me.

So, before I begin my true list, we'll start with some honorable mentions that could absolutely be on anyone's list, in no particular order:



Marvel's Spider-Man was a true joy to view and to play, and represents cinematic-style gaming at its peak, to me. Heavily story driven style gaming has never been my cup of tea, but when combined with great controls and combat, this one was absolutely tremendous.



Fire Emblem Awakening was a wonderful modernization of one of my favorite series. While I prefer the first GBA title by a hair, there's no denying Awakening's greatness. The writing is sharp and the strategic combat excellent.



Mario Kart 8 is a visual marvel and a gameplay delight. It's a must own for anyone.



Sonic Mania is an excellent example of why the 2010s have been a great decade for retro-styled games. We're certainly not getting the quantity of retro games that we did in the 80s and 90s, but there have been some real high flyers this decade, and Sonic Mania is one of the best.



New Super Mario Bros. U and its super expansion are more great retro-styled platformers from this decade. This game gave us another huge drop of great Mario levels, and led the way towards the greatness that is Super Mario Maker (more on this later).



MLB: The Show felt cheap to include in a top 10, since there are so many installments. But it has consistently been delivering the best sports simulation of any game, ever, so it definitely belongs in the honorable mentions.



Ultra Street Fighter IV is the pinnacle of a wonderful game. This feels like cheating, since Street Fighter IV was released before this decade, but it reached its heights here, so I don't feel bad. Street Fighter V just felt too focused on microtransactions to reach the heights, but this one followed the time-honored tradition of pumping out new versions to increase content, even if the cosmetics were still ludicrously expensive.



Lego Marvel Super Heroes is a weird pick for a grown man, but I really can't tell the story of my gaming decade without at least one game from this quirky franchise. In a day and age that supports playing games online with friends, this game was capable of bringing my family together, passing the controller, and having some good old fashioned co-op fun. I've had a great time with a bunch of the games in this series, but this one is the best.



It has been an odd decade for fans of JRPGs. We've gotten lots of clunky attempts at the genre in a time when it feels like Western studios are pushing the creative envelope in the role-playing space, but we've had a handful of standouts, with Xenoblade Chronicles coming to mind immediately.



It's impossible to tell the story of the decade without mentioning mobile games, but it's such a hugely fractured marketplace that it's difficult to know what's relevant and important to people. Terra Battle was one of the first mobile games that really captured my attention, and it's better than ever to play right now due to some quality of life improvements to the game. Check it out now before they take the servers down!



We'll keep going with the mobile games here for a few more. If you love the 16 bit era of Final Fantasy, you'll find Final Fantasy Record Keeper as charming and delightful as I do. There has not been a day since I downloaded this game that I haven't at least logged in once to get my daily bonus. Not one.


I don't think there's any single game on this list that's more emblematic of the capabilities of modern technology to continue delivering new and unique gaming experiences to the masses. It's super fun, it's a communal experience for my whole family, and I'd recommend it to anyone.



Candy Crush Saga took the genius of piling up points in Bejeweled and added a social aspect along with differential gameplay styles to take it up a level. Including stamina and microtransactions also made King very rich, but not from me. This is a really fun game.



Super Mario 3D Land is a really tightly crafted and well designed Mario game that's an essential for anyone collecting for 3DS.



I'm really not one for cinematic story-telling games, but I really enjoyed The Last of Us, even if the gameplay is a bit clunky. Someday I'll finish it, too...



Bravely Default, along with Xenoblade Chronicles, are the two examples that make me optimistic for my JRPG future. To be fair, I haven't played too many JRPGs from this decade, but I'll get to them eventually! I'm working through this game at the moment and think it's extremely good. I'll have a review at some point, perhaps before the new year?

Check back in next time for the cream of the crop from this decade!

Thursday, December 5, 2019

What I'm Playing (Volume 129): Pokemon Sword


Pokemon Sword was one of the very few games which I have pre-ordered in the last few years (Final Fantasy XV, Pokemon Sun, Pokemon Sword). I love Pokemon, and was extremely excited for the game to be dropped off at my house on a Friday, and to spend a huge amount of time over the weekend playing. Since I am a grown man with many children, I had far less time than I estimated, and only recently have completed my journey to become the Galar region champion, but this is certainly one of my more contemporary reviews, so I trust that my faithful reader will have compassion on me.

It is really difficult to know where to start with this game. It had a huge amount of buzz and backlash surround the game, but I won't cover that in significant depth. The biggest issue surrounding the game's launch is that for the first time in the main series' history, you would not be able to obtain all of the previously released Pokemon in this one. With around 1000 Pokemon released to date, the fine folks at Game Freak decided that they would release a game with a more carefully curated selection of Pokemon (400).

I am conflicted by this decision. On the one hand, as a compulsive Pokemon collector who takes a tremendous amount of joy in "catching them all", it was a bit disappointing to me that I would have a far more streamlined amount of Pokemon to catch and evolve in this game. They had already begun in this direction in Pokemon Sun, and I frankly ripped them for it in my review. In Sun, they included assets for all of the Pokemon, but not Pokedex entries for them, which seemed like one of the easier parts of the process. Maybe I'm naive about creating Pokedex entries. Well, be careful what you wish for, because now they've gone all out and have stripped out more than half of the Pokemon from the games.

What is worse, some Pokemon that I have really enjoyed in the past didn't make the cut, along with some that I despised (I'm looking at you, Vanillite). Every Pokemon is somebody's favorite, and they're not making the games for me, but it did seem that they should have started with at least including each generation's starters, and they definitely did not do that.

With all of that being said, I also understand the case from Game Freak's perspective. Name me another RPG that is not named Pokemon that has 400 playable characters with individual character models, movesets, stats, etc. I'll wait. And they certainly put a significant amount of effort into animating the Pokemon at a much higher level than they have in the past. Pokemon now have models for the world map, camping, Pokedex entries, and battle, with way more detailed animations for every interaction.

On net, I'm disappointed, but still feel like you can deliver a functional Pokemon experience with 400, and maybe even a higher quality experience with some more depth. It's not what I would have chosen, but I also don't have to perform dozens of high-quality animations for hundreds of Pokemon in a wide range of settings, so I'll just be disappointed and not outraged.

This, in case you weren't aware, is a pretty standard Pokemon game. There are Pokemon to catch, Gym Leaders to challenge, and you are trying to become the Pokemon champion. You have a rival who will pester you for battles along the way, and really actually have more like 3 rivals in this game. You'll go through icy regions, rainy regions, idyllic regions, caves, etc. There are a few changes from previous games, however.

The wild Pokemon largely appear on screen now, rather than being concealed within the grass or under the water. This is a really nice change, and the single best improvement continued on from Pokemon Let's Go Eevee. No longer will you be ambushed by endless Pidgeys along the road. You can now avoid the Pidgeys and face the rarer creatures that will appear more infrequently, or take your chances with those monsters that are more concealed and roll the dice a bit.

There are no more gimmicky controls like in Eevee, which is wonderful. The catching experience is the same as it is traditionally, which is a very welcome return to form. They do include a nice little feature called casual controls that will let you play the game with 1 hand, which is a godsend for those of us with babies who demand to be held or wives who request backscratches and thus deplore evening video game playing. Note: this is definitely NOT me.

There is no more Elite Four, which hit me harder than I thought it would. Your Pokemon are now healed between the final sets of battles between challengers to become the Pokemon champion, which severely limits the already limited challenge of the game. I miss the Elite Four.

There is no mention of any of the mechanical changes from the last several games, including Mega Evolution, Z-Moves, and the use of environmental factors to trigger evolutions in certain Pokemon. For example, Glaceon, one of the Eevee evolutions, previously needed to be leveled up in the presence of an icy rock which was only located at particular points in the world, but now evolves with the simple application of an ice stone. I kind of miss the more intricate requirements for evolving these Pokemon, but the lack of Mega Evolution hits me the hardest. Some of these evolutions were extremely cool, or provided viability to Pokemon that were previously not very useful. RIP black Charizard.

In the place of these mechanics is the new Dynamax and Gigantimax forms, which allowed you to balloon your Pokemon up to unsustainable size and power for a few turns. This was not my favorite new mechanic, as it turns all of your moves into milquetoast nukes depending on their type, and seems to strongly favor sweeper-style Pokemon (I could be proven very wrong on that  by the mathcrafters, but that's the way it feels). What's more, these forms can only be triggered in gym battles, raids, and during the end of game tournament, which really walls them off from a wider range of applicability. This leads to the feeling that these were a simple gimmick that will be quickly discarded in subsequent games.

They also removed all HM or HM style abilities from the game. Long-time observers will know that HMs used to be actual moves you would teach to your Pokemon that would enable them to interact with their environment out of battle by flying you to different cities, pushing heavy stones, cutting down plants blocking your way, or crusing across or under the waves. These were wonderfully replaced in Sun by ride Pokemon, dedicated creatures who could perform these functions for you, but now most environmental obstacles have been removed. You can now use your bike to travel on land or water, serving as both a bike and a surfing function, or call an air taxi to transport you to a city to which you've already traveled. But the lack of Cut, Rock Smash, or Strength crippled the ability of this game to engage in even the most rudimentary of puzzle solving skills, and the gameplay felt very dull as a result. It's just battle catch rinse repeat, with no variation at all. The gyms, traditionally the most prominent location for some puzzle solving, generally felt boring, with a few exceptions (the water and fighting gyms were excellent) because of the lack of these skills.

So, with all of these stripped out features, it would be safe to imagine that Sword rethought a lot of existing Pokemon features and added in a ton more, right? Especially with regards to the online experience, which a modern console should be able to more readily deliver? Right? Not really. The most sizable inclusion of new features is the Wild Area, an area that connects a few circuits of more traditional Pokemon cities, and has insanely varying weather that causes all manner of Pokemon to spawn at different times depending on said weather. You have a freely manipulable camera, and an open world to explore, with the opportunity to engage in raids of Dynamaxed Pokemon with other online Pokemon trainers. The promotions say that the Wild Area is as large as one of the regions in The Legend of Zelda: Breath of the Wild, but it certainly didn't feel that way to me. I also haven't seen all of it, to be fair. These features sounds really cool, but I found the raids to be quite dull. It seemed impossible to find any other trainers online, which sounds insane for the launch week of a huge new game, because it is insane. Other trainers will show up in the Wild Area too, but get ready for massive framerate sputters and lag. The online for this game was not thought out particularly well, and was executed even more poorly.

The worst part of the online was the stripping out of the Global Trade Service, which was one of my favorite parts of the more modern games. In this system, you could propose a trade, and any person in the world could choose to accept your stipulations, and you'd receive the Pokemon when you logged back in. Well, in typical Nintendo fashion, they've now restricted your access online to your friends or mysterious people with no ability to set strictures on what kind of trade you'd like. Or you can take your luck with a totally random and immediate trade. In short, if you want to catch 'em all, you'll need some real friends. And real friends with the other version of the game. This exclusion alone knocked this review down a full half a point for me.

You can also camp with your Pokemon, which is cute. Once. I guess if you really roleplay this game hard and see yourself like Ash, defending the importance of your relationship with your precious Pokemon, you might enjoy throwing out Poke Balls for them to fetch, or petting them, or watching them play. You can also cook curry in an inscrutable system that is beyond me to explain. This will give you experience. Hooray.

One thing I expected was a more elaborate game filled with sidequests or more extended adventures between gyms. Weirdly, we got exactly the opposite. You basically will follow short routes between towns, and it will only take you roughly 10 minutes to go from gym to gym, with none of them save for the last one being difficult in the slightest. I took my time and caught every Pokemon I saw, and still only had about 18 hours in the game when I became Champion. You'll almost always have to explore a sinister organization's hideout to save the day several times throughout the Pokemon games, and there was almost none of that in this game. That is disappointing enough, but we also had almost no end game content in this one, save for a brief side story involving some legendary Pokemon, and the Battle Tower, as usual. I really expected this thing to be jam packed with content to trade off for all of the stripped Pokemon and features, and was genuinely disappointed.

There are also some new Pokemon included in the game, and some Galar forms of old Pokemon. The new designs are also pretty interesting and likable, and I genuinely found picking between the starters difficult this time.

Visually, the game is fine. It looks like a Pokemon game, plus about 20% of what you would expect on a 3DS. I expected a bit more, but I was never upset about it. The animations and models were definitely superior to those in Eevee, with many more to see. Occasionally you would get weird animations, like my Cinderace (a Pokemon based on a soccer player theme) using Headbutt by kicking, but for the most part, this is the most detailed "combat" we've seen in a Pokemon game.

The music is really, really good. There are a ton of gems in the soundtrack, and I really enjoyed the entire thing. Great music has defined the Pokemon franchise, and this continues that trend.

This was a very disappointing game. It felt thin throughout, with new features lacking the punch that they should have. None of the individual design choices they made throughout were indefensible, but the cumulative effect of those choices is a game that continually leaves you wanting a significant amount more. The dream of all Pokemon fans was to have a true, AAA style Pokemon adventure with all of the horsepower of a modern console, and while this game promised to fulfill that dream, it fell woefully short. With that being said, the core Pokemon mechanics are just so great and fun that it's impossible to call this a bad game. It certainly falls short of Red/Blue, Gold/Silver, Ruby/Sapphire, Diamond/Pearl, X/Y, and even Sun/Moon. But compared to most video games, it has to be considered solid. But Pokemon did not become the highest grossing media franchise of all-time by being "solid". Continual excellence is the path to maintaining the level of success that they have seen, and the last three entries leave me concerned for our collective Poke future. 7.5/10.

I'll be chewing through catching all of the 400 Pokemon the next few weeks, and am still unsure of what I'll be completing next, so stay tuned!

-TRO