Friday, July 28, 2017

Song of the Day (Volume 11): Set the World on Fire (The Lie of Lies)


I got invited to a Symphony X concert in 2007, and declined. I didn't want to spend the 15 bucks, and didn't know who they were.

A week after the show, someone gave me a copy of their newest album, Paradise Lost. I put it in my Walkman (seriously) and Set the World on Fire came on as the second track.

I immediately regretted my decision from the very first riff, regretted it even more during the amazing chorus, and still do to this day. I will make it to a show some day! If only they were as big here in the states as they are in Europe...

-TRO

Thursday, July 27, 2017

Song of the Day (Volume 10): Opening-Bombing Mission

Cloud's gonna get you by hoof or by crook

Is this the best song in Final Fantasy VII? No, that title probably goes to the sweepingly epic One-Winged Angel. But it's been stuck in my head all day, and now it will be in yours. One of the finest opening tracks in video game history, and an excellent start to a truly historic and superb game. Enjoy!

-TRO

Wednesday, July 26, 2017

What I'm Playing (Volume 9): Final Tactics Advance A2: Grimoire of the Rift


There is very little that's more challenging for me than reviewing successors to, or previously unexplored precursors to my favorite games, records, and movies. I'm sure that my recent review for DAMN. falls in this category, as well as my review of Banjo-Kazooie. I probably under appreciate things that fit this category, as I'm blinded by my love for the original, so you'll have to take this review with a grain of salt, and I did my best to give A2 a fair review.

I LOVE Final Fantasy Tactics. The original Playstation game is in my top 10 PS1 games of all time, without question, and I think that Final Fantasy Tactics Advance took a phenomenal game concept and transferred it to handheld in a masterful way. The changing of the gameplay to make it less focused on a central narrative, and more focused on wide ranging missions in a more fun and bright environment made for an excellent handheld experience, and I'm not sure that there's a better Game Boy Advance game, although there are a ton of worthy contenders for the crown on that magnificent system. Also, the (partial) removable of permadeath made the game a bit more fun, and encouraged risk taking.

All of this is to say that reviewing A2 fairly was really tough, so you can feel free to play it yourself and see if I'm right.

A2 is a good game, flawed by a few major departures from FFTA, and similarly flawed by a lack of boldness to improve on its predecessor. Like its predecessors, it is a strategy RPG that takes place on tiles. You maneuver your characters into advantageous locations on the map, and attempt to defeat your opponents with a dizzying array of jobs, abilities, weapons, armor, and sheer grit.

As usual, I'll start with the strengths of the game. It looks and sounds excellent, although the look and sound of it has its weaknesses (I'll get to this later). The controls are excellent. The system by which you switch characters between jobs, learn abilities, and get to customize your character with abilities learned in any job has maintained its excellence from the previous game. They add two new races, with four jobs each, and a few new jobs for each existing race.

The DS version uses the extra screen extremely well, displaying the strengths and weaknesses of the characters on the top screen, as well as the order in which they will act. This allows you to plan out exactly what you're going to do, and to be able to get ahead of your enemy's plans. For example, if you are within range of two enemies, both of whom can be finished in a single attack, you can use the extra screen to look at which of them will act first, and finish them off to avoid taking any unnecessary damage.

The game features an enormous set of missions that you can complete (400), and will certainly eat your time. If you're interested in investing in games which can entertain you for a long time, I only managed to finish a little more than 200 of the missions before beating the end boss, and completing those missions alone ended up with a game time of nearly 60 hours. You can save your game after beating the end boss, and continue your adventures after the game is over, beating the remaining missions at will. I enjoyed the game enough that I plan on doing this, but wanted to write the review now that I have technically beaten the game.

A2 fixes a few competitive balance issues in the game, evening out the distribution of power between races/classes (a bit). For example, one change they made is that instead of beginning each battle with full magic points, and regaining a bit every turn, they changed it so that you now start with 0 at the start of the battle, and gain more per turn. This takes down powerful classes from FFTA like the Illusionist, who could use over 30 MP per turn to hit every enemy on the map with powerful magick. In order to use even one spell, thus, you'll need to wait 3 turns without doing anything, whereas in FFTA, you could use the powerful spells on 3 consecutive turns, at which point the fight was probably over anyway. This comes at a cost, however, of making high MP classes like the Illusionist functionally worthless. I would have liked it, perhaps, if you'd started out with 1/2 MP, or a flat 10 or 20, making using those classes more viable.

I loved the Bazaar/loot system, in which you get loot from enemies, and can trade it in at the store to make newer items available. Very similar to the system in XII, this made grinding for loot rewarding, and the shop experience was much better than in FFTA, where new items became available at the shop as you advanced in the quest. 

There were a few negatives for the game, however. First, it felt like the number of recycled assets from the FFTA game were far too many, and this made poor use of the DS' relative power. The sprites for every class, weapon, armor, accessory, and enemy were identical to the last game, which was kind of head scratching. Even updating a few classes and weapons would have been a nice touch, but they went with the lazy approach. The new sprites for new classes and enemies are nice, however, and keep with the aesthetics of FFTA. Some of the new environments looked nice, but rarely did they blow you away compared to FFTA. The new bosses, however, were light years ahead of FFTA, so I have to give them graphical credit there. It was pretty astounding though, given the limited improvement graphically over FFTA, that the game suffered from frequent slowdown, a problem I never would have expected.

The game was also far too easy, as I only struggled with the end boss throughout my playthrough. And by struggled, I mean I came in poorly equipped, restarted, properly equipped, and wiped the floor with the boss.

The laws system feels completely toothless, and while it was an irritating feature of FFTA, it feels like they toned it down too much. In FFTA, violating laws could result in punishments as tame as losing gil, or as severe as having your characters imprisoned and needing to bail them out of jail. Here, the only penalty is that you can't revive your characters during battle (rarely needed with the feeble difficulty level), and won't get some rewards (typically tepid) at the end of battle. But the most frustrating thing about the laws system is that it lacks an internal logic. For example, let's say that the law in a given battle is that I can't use weapons or abilities that use the fire element. If I go up to a person and attack them with a fire elemental sword, I'll break the law and incur the penalty. But if someone attacks me, and I have the counter ability on that character, and I hit them back (not being able to control it), I don't break the law.

This is a perfectly defensible design choice, if it's consistent. But it isn't. There are other times in game where your character doing something that you can't control will violate the law. For example, if the law is that I can't knockback enemies, then if I get hit and counter attack, and my counter attack is a critical hit and the enemy gets knocked back, then I WILL break the law. This makes no sense, and these kinds of contradictions are everywhere in the rules. For example, if your character gets confused or charmed and does things against the law, it will county as breaking the law, despite the fact that you aren't controlling them. Again, it would be fine if involuntary actions broke the laws, as you could game plan for them. If the law prohibited fire weapons including involuntary use of them, I could keep the weapon on, turn off my counter ability, and just use non-fire abilities. But as you can never tell which involuntary abilities will be taboo and which won't, you are left in constant flux as to the what actions are permissible and what precautions you should take to ensure that the law remains unbroken.

Perhaps my biggest pet peeve with the game is the changing up of hit percentages. In both Tactics and FFTA, standard hit percentage from the front is low. Ensuring a hit requires sneaking around behind a character, or to their side in order to increases the likelihood of hitting an enemy. Regardless of where you attack, though, the ability will do the same amount of damage.

In A2, however, hit chance is always high, and it's damage that increases when you go to the side or back. In fact, the damage you do from the back is nearly double that which you do from the front, a stark change. This is, frankly, a dumb change, as not all abilities rely on damage to succeed, but all rely on hit chance. For example, an ability that does no damage but applies a powerful status effect will have the same percent chance of succeeding from the front, back, or side. Basically, this changes the gameplay focus from balancing the risk of going deep behind enemy lines to do damage and inflict status effects and having a high value on positioning for all characters, to an approach which rewards going behind with big damage dealers, hitting one hit KOs, and applying statuses from afar, as your likelihood of success there doesn't rely on position. This completely changes the makeup of the game, and reduces the number of aggressive and tactically risky strategies that you can take with your status dealers.

I also struggled to enjoy the story. It basically rips off the premise from FFTA (boy gets sent to a different land through a magical book, takes up with a clan, and completes quests to try to get home), but missed out on all of the depth of the story of FFTA. In FFTA, the biggest subplot (spoiler alert) is that your wheelchair bound brother and bullied friend also come to the new world with you, and they don't want to come home. The tension between brothers, one of whom wants to come home, and one who wants to stay in the world where he can walk, play, fight, and have fun is palpable, and really makes you think what you would do in the situation. The same is true of the boy and his friend, as the friend is bullied at home, has a loser for a father, lost his mother, and doesn't want anyone to destroy his new world in which he is the prince. FFTA2's story is a mess, revolving around a shadowy syndicate that has a weird villain who isn't developed and who is just basically your mirror opposite. Boring.

Anyway, I am probably being too hard on this game. I genuinely did enjoy it, and think that most people who enjoy games like Fire Emblem, Advance Wars, Disgaea, Final Fantasy Tactics, Ogre Battle, etc. will probably enjoy this one too. It's a fun strategy RPG that's heavy on depth, light on difficulty and story, and long on fun. I'd give it an 8.5/10.

Here's a teaser for my next handheld review...can you guess it?


-TRO

Tuesday, July 25, 2017

DAMN.


I've been on Kendrick catchup duty this week, listening to both untitled unmastered and DAMN. I gave the song of the day yesterday high marks, but find myself a bit disappointed by DAMN.

Not that Kendrick's newest record is a bad outing, by any stretch. It has several great tracks, including HUMBLE., LOYALTY., and my personal favorite DNA.

The one thing that separated To Pimp a Butterfly from the pack of rap records was not just that it was a trail blazing record, but that it was largely a trail that no one else could follow. Great records and artists always produce imitators, but no one could have mimicked Kendrick's approach on that record, similar to the earlier works of Kanye. It was just the perfect collection of Kendrick's vision and lyrical talents that made it 100% unique.

On DAMN., Kendrick seems to take an approach that is more firmly rooted in the sounds of the day. Much like Kanye's unfortunate detour into popular hip-hop and R&B on 808s and Heartbreak, DAMN. feels like a record that captures a man who has become more fully enthralled with the creative output of those around him, and is trying to fit in.

This is an awkward fit, and frequently plays badly on the record, particularly on tracks like YAH. Kendrick frequently sings in a style more like other popular rappers, which rarely works (he sang plenty on To Pimp a Butterfly, but with a uniquely "Kendrick" style). His varied flow on previous records has become more repetitive on some tracks on DAMN., frequently distracting the listerner from the ever present brilliance of his lyrics.

When Kendrick adheres more closer to his strengths and his genre bending creative vision, he's at his best. This outing doesn't feel like his consistent best, but it's still a solid record, and his rapping and the high quality beats on the record make it worth a listen. I'd give it an 8.2/10.

-TRO

Monday, July 24, 2017

Song of the Day (Volume 9): Untitled 2 I 06.23.2014


I'm currently listening through Kendrick Lamar's untitled unmastered and am really enjoying it. So far the standout track has been the second track, in which Kendrick seemingly casually absolutely destroys, accompanied by a phenomenally minimalist and supremely creepy beat worth of Clipse. Enjoy!

-TRO

Friday, July 21, 2017

Top Ten SNES Games


My favorite console of all time is the Super Nintendo. One of my favorite things to do online is to look at top 10 lists and videos. While I doubt this will break much new ground, here goes (this was really hard).


10. Street Fighter II

I don't care which of the 12 versions of the game is included. It's the most important fighting game of all time, and the SNES version destroys the Genesis'. One of the top multi-player experiences on the system.


9. Donkey Kong Country II

It's super fun, and still looks and sounds gorgeous.






8. Final Fantasy IV (Released in U.S. as Final Fantasy II)

The great leap forward that roleplaying games had been searching for ever since Dragon Quest. It added a layer of cinematics and character development to the genre that was unmatched. All future JRPGs owe an enormous debt to this masterpiece.



7. Final Fantasy VI (Released in U.S. as Final Fantasy III)

While I actually slightly prefer the masterful, but never released in the U.S. Final Fantasy V to this game, it's based purely on battle, job, and leveling systems, because on story, music, and character development, VI is king. I'd include V on this list, but as it wasn't a Super Nintendo game strictly speaking, my hands are tied. VI builds on the titanic leap forward with IV, offering a superior experience in every way, and a remarkably better translation.


6. Super Mario RPG

Man there are a lot of Squaresoft games on this list. And I'm not done yet ;). Mario RPG combines my love of Mario characters, setting, and musical tone with the technical and storytelling genius of the creators of Final Fantasy. Enough said.


5.  Mega Man X

Here's where it started to get hard. Mega Man X is probably a top 20 game of all time for me, and barely breaks the top 5 for the SNES. Wow. Read the linked reviews for more detailed treatments of this gem!

 
4. EarthBound

Brutally hard. My introduction to non-Pokemon RPGs, it's a hilarious and quirky treasure that offers perhaps the most memorable experience on the SNES.


3. The Legend of Zelda: A Link to the Past

Putting this game at number 3 almost physically hurt. It's surpassingly brilliant, remarkably beautiful, and etched in my memory forever.



2. Chrono Trigger

This one didn't hurt as much. It's just right at number 2, although it'd be number one on most consoles! This is the game that got me into JRPGs as a teenager as a part of the fantastic Final Fantasy Chronicles collection on Playstation. Perfect soundtrack, perfect gameplay, perfect story. It's everything you'd expect out of a game designed by Squaresoft and Enix, featuring character designs by Toriyama. But it ultimately can't beat out...



1.  Super Mario World

My beloved Super World, rescuer of bad days. Soundtrack of my youth. It's the one game I recommend to anyone who's never played video games, or is trying to get into them. Fun on the surface, with an enormous amount of depth for those brave enough to explore it. It embodies "fun" more than any other SNES game, and for that reason, it's my number 1. It still amazes me that it was a launch title.

-TRO

Wednesday, July 19, 2017

Song of the Day (Volume 8): Sara Smile



Hall and Oates deserve way more credit and recognition than they get. When I worked at the grocery store as a naïve teenager, one of the things I liked best was the music. I didn't know the artists who played them, however.


Then one day I watched the Behind the Music for a group I'd never heard of before, Hall and Oates (excellent episode of Behind the Music, by the way). Imagine my excitement as jam after jam played as background music, and they talked about the hits these two wrote and performed that were some of my favorite muzak (google it)! I sometimes joke that the soundtrack at the grocery store was all Hall and Oates, all the time, but the truth is that it was only 50% Hall and Oates, with a bit of Elton John, Kool and the Gang, and Billy Joel mixed in.


You Make My Dreams, Maneater, I Can't Go For That (No Can Do) (YOU CAN'T GO FOR WHAT? WE WANT TO KNOW!!!!), Kiss on My List, Rich Girl, She's Gone, and You've Lost That Lovin' Feeling were all H&O staples on the Muzak, but none was more beloved by me than Sara Smile. If you don't like this song, you may never have been in love, and/or do not have a soul. Enjoy!


-TRO