Friday, February 8, 2019
What I'm Playing (Volume 102): New Super Mario Bros. 2
New Super Mario Bros. 2 is a 2D platformer for the Nintendo 3DS. It's astonishingly similar to the original New Super Mario Bros., with a few tiny twists.
First, the Tanooki tail makes a triumphant return, which is always great. Other than that, the only sizeable change is a general alteration in theme, with a huge emphasis in this game being on collecting the staggering amount of coins in the game.
In previous Mario games, finding a room filled with more than 20 coins was a joyous anomaly. Now, coins are simply everywhere, with gradual rewards being unlocked based on the number of coins you've collected across your journey. It's a bit reminiscent of Wario Land: Super Mario Land 3, albeit it doesn't quite fit the theme of your character nearly as well.
The controls are as good as ever, the levels are fine, the bosses are fine and the graphics are perfectly acceptable. I frankly didn't listen to the music at all, because I mostly play handhelds on my lunch break, and no one wants to hear music drifting from another cubicle. The game was also far too short, and way too easy. I finished it in about 4 hours, and finished the game while popping back and forth between 96-99 lives.
This is a Mario game, which means it's better than average, but it just left me wanting more. It changed almost nothing in the formula, and feels more like a DLC for the underwhelming New Super Mario Bros. Almost everyone will enjoy this game, but it won't be particularly memorable, and you probably won't return to it. I feel like this is my shortest review in a long time, and I have absolutely nothing else to say. I'll give it an 8.0/10.
Up next on the handheld edition of What I'm Playing is a game I recently acquired after an urge to dive back into a beloved series. See below for a little teaser...
-TRO
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